Gaming is criticized for being a sedentary hobby, but it doesn’t have to be. The Nex Playground is a colorful cube-shaped console that gets you up off the couch and jumping around your living room. It reminds me of Microsoft's Kinect platform for Xbox—the Nex Playground similarly sports a motion-tracking camera that puts you in the game. You play physically with gestures and movements, without the need for a controller.
My family and I have been dancing, shooting baskets, and facing off in various party games that make you look daft for the last couple of weeks, and it has been a blast. But with limited content, questionable fitness credentials, and a subscription model, claiming a place in that crowded TV cabinet may prove tough for the Nex Playground.
The Nex Playground feels like a well-made toy. With an eye-catching green and yellow color scheme, this simple 3-inch cube is super cute. It has a soft-touch finish and a wee magnetic eye patch attached by a cord that acts as a privacy shutter for the camera lens. Setup is as simple as plugging the HDMI cable into your TV and finding a power adapter for the USB-C cable (any old phones charger will do).
Pop the Nex Playground beneath your TV and the wide-angle camera does a good job of capturing the whole room. I placed it on the shelf under my screen and used the included yellow wedge to angle the camera up. You ideally want a decent amount of space. We cleared the coffee table away to create a roughly 8-foot square and that worked fine. You get a cylindrical rechargeable remote with the Nex Playground, a bit like a Wiimote, but it’s mostly just used for navigating around the menus.
Games and activities on the Nex Playground rely on the onboard AI chip to track you. Before each game, it maps points on each player’s body to create a kind of simple skeleton and tracks your movements. Video is processed locally, and nothing is stored or sent to the cloud. The accuracy is impressive, and it feels responsive, taking less than 150 milliseconds for our actions to show on screen. That feedback makes it instantly immersive. Once it has a player locked down, it’s pretty good at tracking them, even if someone else walks in front of the camera.