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E3 2012: Injustice - Gods Among Us

Play as your favorite DC superheroes in Netherream Studioses' Mortal Kombat style fighting game.

Released on 06/05/2012

Transcript

(fast-paced electronic music)

The Mortal Kombat team has recently updated

its classic fighting game franchise for modern times.

Now, that same team is turning its attention

to the DC Universe, with a new game,

called Injustice: Gods Among Us.

We spoke with Mortal Kombat creator Ed Boon

about how his team is creating a game

that will make you feel like you're

in a knock-down drag-out fight between two superheros.

Well, I never really looked

at the past superhero fighting games as being flawed.

I do feel like our team has always felt

like the constant of the superhero game,

of the kinda whole battle of the gods things,

hasn't really been represented to the scale

that we'd always want to do and that's really

what we're trying to do here, is just really do something

that's as big in scale as you can think of

when you think of somebody as almost infinitely powerful

as Superman, or something like that.

Environments have traditionally been just

kinda like a backdrop for the fighting experience.

The environment just is like a pretty painting

in behind you.

We really wanted to kinda put tools out there, so, you know,

you're gonna see a parked car on the left side.

If you're Superman, you can go over

to that parked car, pick it up and slam it on your opponent

and you can do that as part of your arsenal of moves.

If you're Batman, you can throw explosive batarangs at it

and use it from a distance and so that's

that kinda different use of characters on top

of just the normal fighting that we have,

as well as transitions, you know, giant big events

that transition you into a new arena with a new pallet

of things that you can do.

That's the experience we really wanted to give people.

It's similar to Mortal Kombat, in that it's a fighting game

and that's probably the extent of it, you know.

We certainly did not want to just skin Mortal Kombat

with Batman and Superman and Wonder Woman and whatnot.

We really wanted to create a different experience.

We're gonna have blood in the game,

we're gonna have damage on the characters,

damage on the backgrounds

and we're really kind of replacing gratuitous violence

with over-the-top events.

So if you think of Mortal Kombat as probably more enclosed,

more micromanaging events,

whereas this game it's gigantic, huge events.

Instead of throwing somebody across the play-field,

you're throwing them across another city block, you know

and you're doing things at a much bigger massive scale.

So, I think it's kinda like you can imagine Mortal Kombat

on steroids, on steroids, you know, times 10.

(fast-paced electronic music)

Starring: Mike Ruocco, Chris Kohler

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