Oculus Rift Review: The Age of VR Has Begun
Released on 03/28/2016
(music)
This is the Oculus Rift Virtual Reality headset.
And, now we can finally say that
without tacking on words,
like prototype or developer kit
because starting today,
the Oculus Rift
is finally shipping to customers.
So, how does it stack up?
Well, that depends.
It's not a self-contained device.
It's a peripheral,
and it won't work
with just any computer.
You need a desktop PC running Windows,
and you better hope that it's brawny.
Now, the headset itself
is actually remarkably comfortable,
not just to wear,
but to deliver you VR experiences.
Once you get past that
whole box on your face thing.
Thankfully, it feels lighter
than it actually is.
Thanks to some savvy, ergonomic design.
Just, don't make it too tight,
or after more than about 15 minutes,
you might end up with VR face.
Inside the rift, what you wind up
looking at is really
two custom displays
running at a combined 2.5K resolution.
But, thanks to some added magic,
like what we think is a diffusion layer
to smooth out any visible pixels.
A lot of the dreaded screen door
effect has been mitigated
since earlier versions.
It's not like you don't
know that you're looking a screen,
but all that visual stuff
is just one small element
in a whole constellation of technologies
that works together to enable presence,
that phenomenon when your brain
actually reacts to a virtual experience
as though you're really there.
Integrated on your headphoness
might not look like much,
but they deliver shockingly-good sound.
The entire front of the headset
is studded with infrared LEDs,
as is the rear triangle.
And, that allows the
included infrared sensor
that comes with the rift
to track your headset in space.
What that means,
is that when you're
sitting at a table in VR,
you can lean forward
in the real world,
and you'll lean forward in VR as well.
That's called positional tracking.
And, it's one of the
most significant differences
between a hire and headset
and a mobiles VR device that runs
off a smart phones like the
Samsung Gear VR.
It's also an absolute must
for most things you're going to
want to do in VR.
While, 360-degree videos and pictures
don't take advantage
of positional tracking, games do.
And, games are by far
the most robust-used case right now.
If you're not at least
somewhat interested in games,
(gunshot noise)
then this won't be
a day-one purchase for you.
If you are interested in games,
there are 30 of them available
in the Oculus store starting today.
The rift isn't cheap.
It's $600 for the headset and accessories alone.
And, if you need an
Oculus-ready PC to go with it,
you're looking at $1,500 minimum for the whole thing.
Now, if you've been excited about VR,
and you've been keeping tabs on it,
you've likely already been saving your pennies.
And, if you have been,
you won't be disappointed.
If you're just curious though,
you may want to check it out
at a friend's house.
But, if you do,
don't blame me if you run
out the next day
to join the VR revolution.
This is not a fad.
I repeat, this is not a fad.
This is a very real
first step into the future.
How's my VR face?
(background laughter)
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