How to Make Monster Sounds with the Click of a Button
Released on 07/30/2014
Cockpit, opening and closing.
(screeching noise)
(deep growling)
(Matt) Whenever that thing opens, it should make kind of a
goofy, like...
(squeaky cartoon noise)
Like, it's all really cool whenever he shows up,
there's kind of that sound
Voice, that's over the top?
Yeah, that lets you know it's...it's kinda funny.
But he's a little, he's a little chagrined by it,
because it's obviously (cartoon sounds)
Yeah.
Greetings!
Greetings!
(Ben) When are we going to fix this? Gah!
(Matt) It's the rare Covarrubias in his
natural habitat.
Oh, hi. We are in charge of creating all of the
sound design elements for the creature.
The little guy is Ambassador Zlog from
planetoid system whatever.
They are on a diplomatic mission.
And he's, you know, a kind of bodyguard, right-hand man,
but he's really there for the swag and cool t-shirts.
(Tom) The implementation of it being inside
something that is an interactive experience for people.
It's way different from a movie.
The sounds have to work on their own without
really any input from us after they're done.
(high-tech special effect sounds)
(Ben) Great. It's got great low end, it's not going to
be distracting, which is nice.
But, it's there, it's really cool.
(special effect sounds)
Can we get more bass out of that?
(deep growling)
Dehumanizer is a real-time voice effector, that
does pitch-shifting, granular synthesis, pretty much
anything you could do to a voice to make some kind
of creature sound or otherworldly vocal effect.
(multiple special effect voices)
Tom has always been very adamant about getting actors
to come in, and have their performance become part
of the creature.
(creature noises)
Even if it's just (grunts), efforts and things
like that, and then manipulating them and then it
just pinks everything to a whole different level.
Three and four...three
(creature voices)
(Creature voice) Here's a membrane for speech,
however the feedback is making me talk slower.
I also feel like I'm having a stroke.
It seems like every time you're working with
these voices, if you have two going back and forth,
you're creating new bits, and new things, and that's
truly what's going to carry it is going to
be the performance.
You don't want the effects to get in the way.
(Creature voice) Here's the deal. I push him out
of the way, you apologize. We'll get into that
convention center quickly that way.
(Shrill creature babble)
(Creatures all speaking at once)
I can't wait to see how kids react to it.
Oh my god!
Adults are going to love it just for the spectacle.
Yeah.
But it's different seeing a kid actually believe
what they're seeing is real.
Kids, it's like, instantly they are asking questions,
they're involved with this thing that you've created
out of pure imagination.
(High pitched alien voice)
Okay, was that it?
(Alien giggling)
That was the one?
So, we have our two select for deep and high.
It's very lightly over for deep.
Yeah, it's fun.
Starring: Matt Winston
HOW TO MAKE A GIANT CREATURE - The Webseries
Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys
Executive Producers: Matt Winston, Erich Grey Litoff
Producers: John Ales, David Sanger
Director of Photography: John Ales
Production Coordinators: Maggie Sayer, Teresa Loera
Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman
Production Intern: Nick Norton
Post-Production:
Lead Editor: Damien Acker
Editor and Live Editorial Lead: Yukako Shimada
Editors: Peter Gould, Jacob Goodman
Assistant Editors: Jake Borowski, Ben Saltzman
Giant Creature LIVE Team:
Live Coordinator: Christopher Vaughan
Live Editorial: Yukako Shimada
Cameras: Jake Borowski, Peter Gould, Ben Saltzman
Sound: Chris Trueman
Giant Creature Live Assistant: Ryan Cultrera
Production Interns: Nick Norton, Marni Roberts
Social Media for SWSCA: Andy Franco
Music by Network Music Lab: www.networkmusiclab.com
GIANT CREATURE CREATED BY LEGACY EFFECTS
Giant Creature Project Supervisor: Alan Scott
DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith
Won-Il Song, Bodin Sterba
RAPID-PROTOTYPING: Jason Lopes
ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift
FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel
PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant
MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham
MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig,
Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk
ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto
MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee
FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus
HAIR DEPARTMENT: Connie Grayson Criswell
3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez
RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault
BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost
ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner
FUR BY NATIONAL FIBER TECHNOLOGY: http://www.nftech.com
Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy
"AUGMENTED REALITY" BY BLIPPAR: https://blippar.com/en/
Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise
FOAM MILLING BY ALCHYMIA: Alfred Kuan
SOUND EFFECTS BY ANARCHY POST: http://www.anarchypost.net
Dan Snow, Tom Boykin
SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: https://www.adafruit.com
SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan
New Deal Studioses: Shannon Gans, Matthew Gratzner, Ian Hunter
Visit our WEBSITE: https://www.stanwinstonschool.com
SUBSCRIBE to SWSCA on YouTube: http://bit.ly/Zp70T4
It’s Back! Watch a Teaser of the Biggest, Baddest Creature Coming to Life for Comic-Con 2014
See Which Tricked-Out Giant Creature Will Be Brought to Life At San Diego Comic-Con 2014
How Do You Scale Up the Design of a Giant Creature?
Watch FX Experts Build the Prototype of a 14-Foot Creature
Find Out What it Takes to Sculpt a Giant Dragon-Inspired Character Head
Using 3-D Printing to Build a Small-Scale Figure of a Giant Creature
Watch the Full-Body Mechanics of the 2,000-Pound Giant Creature in Action
EXCLUSIVE: It’s Alive! Watch Jimmy Kimmel Take the Fully Formed Giant Creature for a Ride Down Hollywood Boulevard
See the Giant Creature Get Ready for Jimmy Kimmel Live
How to Make Monster Sounds with the Click of a Button
How to Grow Your Own Monster
What's Under the Hood of an Otherworldly Giant Creature?
How to Fabricate Alien Fur for a Giant Creature
It's All In the Details: Giving a 14-Foot Creature a Giant Makeover