Watch FX Experts Build the Prototype of a 14-Foot Creature
Released on 07/18/2014
We're going back to Comic-Con.
The idea obviously is to kick last year's butt.
We have to make sure that this will actually work
or we're back to the drawing board.
Now we're through the design phase.
We know what we're going to build.
The next step is to prove that it's possible.
That's where prototyping comes in.
So pretty much today what I need to do is prove
that this concept can work,
that we can have multiple people.
This will have one person down below,
probably three people up here.
So that's the concept is that this is gonna be
the largest autonomous free-walking character
that we've ever done.
This is all human powered.
So getting something this big to move around is,
you've got to test it.
You know, okay, will that arm actually move?
Can we actually make an arm
that's eight feet long move by one guy?
It's huge, it's massive.
I don't know if the cameras caught it
but my favorite moment in that little meeting
that we just had was when Alan looked
at the printout of his creation
and then looked over at the AMP suit
and was like (drops head).
When I saw that arm printed out,
I was like, Oh, we're so screwed.
I don't know how we're going to do this.
One way we like to refer to prototyping
in the creature effects industry is
a garbage bag test.
This goes all the way back to aliens
and Stan Winston's studio.
And that's how they proved the Alien Queen
would even be possible as a puppet.
We'll apply the same principles to Giant Creature.
We started out the build with the day one proof
of concept of the base which was to see
if three people can get up there
on a three wheeled vehicle and have it be stable.
It's huge, 14 feet tall.
Is it safe?
Is it's center of gravity with that many people
that much higher?
Can it move?
Can it drive around?
And you know, is it going to fall over or not?
[Man] And from there we basically learned from that
where our weak points were.
And we started doing heavier steel work.
It wasn't a doubt that we couldn't make it work
with the three wheels, it's just how much steel
and stuff do we have to put in there to make it safe.
Then we built the real thing.
We built the real thing, the wheel base
and then while that was going on
I was also prototyping the arm.
The other real challenge mechanically was creating
this arm mechanism which had to be prototyped
in order for us to figure out how it would work
and how it would perform.
[Man] Last year the big problem was getting
the movement of the shoulder in line
with a puppeteer shoulder.
If it was out of line, then that could cause
a lot of stress.
I think with a bigger arm now the problem is going
to be worse so we just want to get
a nice shoulder move somehow so we can also bungee assist.
The big challenge about these arms is that they're huge
and we know they're going to weigh a ton.
So that's where prototyping is essential.
It's got a two to one so it's actually harder to lift
but we're not worried about that
because you can bungee assist.
So it only has to move 45 degrees
for the arm to go 90.
So it will be less work for the puppeteer
as far as how far he needs to move his arm.
(intense music)
We figured out the geometry and now we've gone back in
and we're starting the real build
which includes bearings and making sure everything's
strong enough and light enough that it's going to work
to the best of its ability given our schedule.
The prototyping helps a lot for us to visualize it
but I try and approach anything of this scale
with a kind of stupidly optimistic attitude
that it's all just going to work.
But, you know, it always breaks when it's
in front of an audience.
So that's the part we're trying to avoid.
It's all doable if you have enough time and money.
That's the biggest, it's the biggest glitch here is
we've got a deadline unless we can get them
to push back Comic-Con a couple of weeks.
That'd be cool.
[Narrator] Go to hyzs518.com for the entire
Giant Creature series.
HOW TO MAKE A GIANT CREATURE - The Webseries
Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys
Executive Producers: Matt Winston, Erich Grey Litoff
Producers: John Ales, David Sanger
Director of Photography: John Ales
Production Coordinators: Maggie Sayer, Teresa Loera
Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman
Production Intern: Nick Norton
Post-Production:
Lead Editor: Damien Acker
Editor and Live Editorial Lead: Yukako Shimada
Editors: Peter Gould, Jacob Goodman
Assistant Editors: Jake Borowski, Ben Saltzman
Giant Creature LIVE Team:
Live Coordinator: Christopher Vaughan
Live Editorial: Yukako Shimada
Cameras: Jake Borowski, Peter Gould, Ben Saltzman
Sound: Chris Trueman
Giant Creature Live Assistant: Ryan Cultrera
Production Interns: Nick Norton, Marni Roberts
Social Media for SWSCA: Andy Franco
Music by Network Music Lab: www.networkmusiclab.com
GIANT CREATURE CREATED BY LEGACY EFFECTS
Giant Creature Project Supervisor: Alan Scott
DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith
Won-Il Song, Bodin Sterba
RAPID-PROTOTYPING: Jason Lopes
ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift
FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel
PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant
MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham
MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig,
Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk
ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto
MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee
FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus
HAIR DEPARTMENT: Connie Grayson Criswell
3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez
RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault
BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost
ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner
FUR BY NATIONAL FIBER TECHNOLOGY: http://www.nftech.com
Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy
"AUGMENTED REALITY" BY BLIPPAR: https://blippar.com/en/
Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise
FOAM MILLING BY ALCHYMIA: Alfred Kuan
SOUND EFFECTS BY ANARCHY POST: http://www.anarchypost.net
Dan Snow, Tom Boykin
SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: https://www.adafruit.com
SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan
New Deal Studioses: Shannon Gans, Matthew Gratzner, Ian Hunter
Visit our WEBSITE: https://www.stanwinstonschool.com
SUBSCRIBE to SWSCA on YouTube: http://bit.ly/Zp70T4
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