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    How Everything Everywhere All at Once's Visual Effects Were Made

    'Everything Everywhere All at Once' directors Daniel Kwan and Daniel Scheinert (also known as DANIELS) sit down with visual effects artist Zak Stoltz to talk about the special and visual effects used in their astonishing new movie. The Michelle Yeoh sci-fi vehicle is capturing audiences and critics with its distinctive take on the action genre. Stoltz and DANIELS explain how their small budget forced them to get creative to create something truly unique.

    Released on 04/07/2022

    Transcript

    Hi, I'm Daniel Kwan.

    I'm Daniel Scheinert.

    I'm Zak Stoltz.

    We directed.

    And I visually effected.

    Everything. Everywhere.

    All at once. Whoo.

    Oh, first take.

    [Daniel Kwan, Daniel Scheinert, Zak laughing]

    [eerie music]

    [Narrator] Daniel's new movie is about

    a Chinese immigrant,

    who finds herself in a sci-fi action film.

    [weapons smashing]

    We ended up having almost 500 visual effects shots,

    but we did that with mostly just five people,

    which is kind of unheard of,

    you look at any modern movie

    and you look at the visual effects credits

    and it just goes forever.

    We ended up doing a lot

    of music videos together where music videos

    have no budget and very tight turnarounds.

    Our film is a independent film,

    it's fairly low budget for the ambition of the script

    and this was the only way that we could pull it off.

    It was so creatively fulfilling for us

    because we love to be in there in the weeds as well,

    'cause that's just how we've always done things.

    [Narrator] Daniel's used a combination of special effects

    and visual effects to achieve the look

    and feel of their new film.

    Special effects, their team is all

    about the practical effects, the onset puppets,

    visual effects is all in the computer.

    The movie had a lot of wire removal

    and a lot of simple, secret, hidden visual effects

    and then a couple sequences

    that are just full-blown visual effects, craziness.

    [Evelyn] Across the multiverse, [screaming]

    I've seen thousands of Evelyns.

    So Evelyn has to zoom through a lot

    of universes to get to the desired one

    which is a kung fu universe in which you can fight.

    We knew for a while

    that this sequence was gonna be in the movie

    so I actually got just a little camera,

    like a little pocket camera that shoots 4k,

    and just everywhere I went

    I would just kind of walk around

    and just film streets like this shot

    of New York was just me going through New York.

    The camera had shutter angle and shutter speed setting,

    so I just made it super blurry.

    The order of events is, Dan shot a bunch

    of stock footage himself.

    We cut it together. Then we cut that together,

    acted it out ourselves to demonstrate it to Michelle

    and she had to act,

    I think, in slow motion, we tried different tempos.

    [Narrator] Then they placed Michelle

    in front of LED panels.

    You know how on the Star War shows,

    they have this massive LED screen

    that is basically a good background?

    We had the 99 cents store version of that.

    Three panels this way,

    three panels this way,

    and they're vaguely LEDs,

    they're really big pixels,

    but enough that we could then send

    the video footage through these LED screens,

    they're very, very minimal

    and Michelle could sit in the middle

    and pretend to be flying through it.

    So we had these plates all linked together

    and then what we did in visual effects,

    was take it and say,

    Okay, well let's add Evelyn to this now

    and what does it look like

    when we're actually going by that fast?

    Where are some of the additional elements

    that we're gonna add?

    So we ended up toying around with a bunch

    of different streaks that we were doing

    anime-style motion lines

    that were just barely perceptible,

    adding some glass that would shatter

    when we went through

    and just adding as many things

    to it that made it feel like there was

    this extra energy to it,

    without distracting too much

    from what she was actually doing

    and being able to see her actually going through this stuff.

    [Narrator] Now, let's look at how

    the Daniels did a practical effect.

    The first time Michelle Yeoh does a verse jump

    where she connects to another version

    of herself in a different universe,

    is in an office place, in an office cubicle,

    she shoots back in her office chair

    and flies through a closet door.

    What's happening?

    And the fun thing about that shot is,

    it's a 100% practical in camera,

    we didn't change anything.

    We basically cranked open the shutter

    so you get these really nice streaks

    and then we pushed her,

    slowly through the office,

    she had to act, she was freaking out in slow motion.

    We had hidden a leaf blower behind her.

    Yeah.

    And so, it's just her in slow-mo

    getting pushed on a wheelbarrow

    and then we just sped it up

    and she's actually

    in the space flying backwards. Yeah.

    Which was fun to introduce

    verse jumping with something so practical.

    [Narrator] And with the practical effects

    came a lot of puppets.

    Some more interesting than others.

    So Jason Hammer and the Hammer effects team,

    built our raccoon and our hotdog hands.

    They functioned like this

    but they were made with super-realistic skin

    and I think maybe had

    some hairs threaded in. Yeah.

    It was basically just a glove

    that the actresses could wear.

    Yeah, basically he molded our actress's hands

    and then he just stuck hotdogs

    where the fingers were and that's it.

    There's something about things

    like that being 100% practical

    that just makes shooting it so fun

    and makes it so much easier

    'cause the actors know exactly what they're reacting to

    and they can play

    and we didn't have to have someone act opposite

    a tennis ball for the raccoon

    or act like they had weird fingers.

    They just had 'em, you know?

    It's such a gift to ourselves and the whole crew.

    [futuristic music]

    The core thing that we all realized

    as we're doing visual effects on Daniel's film

    is that it really does need to stay grounded

    in what is going on in the story.

    The visual effects should never overtake that.

    There are moments

    when we have big visual effects stuff going on.

    There's something so charming

    about Michele Gondry's work, which we love,

    and we were like, We don't want this to be a movie

    where there's waves of blue energy,

    coming off of everybody as they punch each other.

    This is decidedly not that genre.

    We wanted to celebrate the magic

    of just editing, of a jump cut,

    of something popping and being something different.

    Yeah, it goes back

    to one of the first sci-fi movies,

    A Trip to the Moon,

    and that's what they did, just mashed cuts

    and then smoke. Mm-hmm.

    So simple, we're just doing that,

    but with cheating 'cause we have after effects,

    that's the only difference.

    It really is all about the story.

    500 visual effects shots done

    with five guys in their bedrooms during the pandemic

    and you watch the movie

    and they're not perfect and they're not going for realism

    but they work and they're beautiful

    and I'm very proud of them

    'cause they have their own unique style.

    We need to be encouraging

    other independent filmmakers to understand this language.

    [futuristic music] Because this is how

    all movies are gonna be made now,

    is there's always gonna be some element

    of visual effects,

    even when you can't tell,

    because the technology

    has become so easy and effortless to use.

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